
It has found its place under the sun for serious learning (that is, meeting specified learning outcomes). Captivate shuffles the answers in the list and displays them to users in random sequence.Gamification in eLearning is fast emerging as an effective technique to engage learners. Enter the list in the correct order. Sequence question placeholder. On stage, type the question replacing the dummy text. Insert a sequence question slide ( Quiz > Question Slide > Sequence ).
Gamification is about more than just playing games (in fact, sometimes it does not involve playing games at all). Let’s first understand what gamification is and how it is different from playing games.Although various authoring tools and techniques are accessible nowadays, Adobe Captivate 9- launched three years back has now become the most popular andIn one of my earlier articles on gamification, Top 6 Benefits Of Gamification In eLearning, I had highlighted both these aspects as follows: You can often see e-learning authors there asking why Captivate. But this term is often misunderstood by Captivate developers resulting in many questions posted on the Adobe Captivate Forum. In an Adobe Captivate Quiz so that along with the regular quiz questions.In Adobe Captivate, all interactive objects, quiz questions, and even the entire quiz itself have the option of being allowed ‘Infinite Attempts’. Using Gamification In eLearningCreate Drag and drop questions using both text and images as draggable.
This leads to a more engaged learning experience that facilitates better knowledge retention.It provides instant feedback so that learners know what they know or what they should know. A good gamification strategy with high levels of engagement will lead to an increase in recall and retention.Gamification in eLearning provides an effective, informal learning environment, and helps learners practice real life situations and challenges in a safe environment. Wikipedia defines gamification as “the use of game thinking and game mechanics in non-game contexts to engage users in solving problems”.What Are The Benefits Of Gamification In eLearning?Again, I will recap from my article the key benefits of gamification:The learner can experience “fun” during the game and still learn if the level of engagement is high.
Captures (and retains) learners’ attention.Gamification In eLearning: 6 Killer ExamplesWhile gamification has been applied in several domains, our focus has been on its application in serious learning. An effective gamification concept is one that: Types of rewards include points, achievement badges or levels, the filling of a progress bar, or providing the user with virtual currency.Making the rewards for accomplishing tasks visible to other players or providing leaderboards are further ways of encouraging players to compete.” How Can You Ensure Success Of Gamification In eLearning?Success of gamification in eLearning is driven by the power of the concept that it is based on. Can be applied for most learning needs.Gamification can be used to fulfill most learning needs including induction and onboarding, product sales, customer support, soft skills, awareness creation, and compliance.On account of all these aspects that touch and impact learners (better learning experience, higher recall and retention, catalyzing behavioral change, and so on), it can create a significant performance gain for organizations.Does Gamification Really Help Learners Recall Or Retain Information Better?This is summarized very effectively in the following statement (as per Wikipedia):“Gamification techniques strive to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure.Gamification strategies include use of rewards for players who accomplish desired tasks or competition to engage players. However, gamification is about a lot more than just those surface level benefits. Gamification can drive strong behavioral change especially when combined with the scientific principles of repeated retrieval and spaced repetition.

Non availability of learning aids of theory (lifeline) for higher proficiency learners to make the challenge tougher. Presentation of a mix of questions in each path (mapping to real-life challenges commensurate with the proficiency level of the learners). Alignment of the learning and gamification path to the proficiency of learners.
This ensured a true simulated environment to encourage application of knowledge through performance.Reference: You can also refer to my earlier article Gamification in Compliance, where this example was featured. We provided the learners the choice to seek support while performing the assigned task like in a real life scenario mapping to actual human behavior in such situations. To achieve this, we incorporated a real work environment (visually), an element of challenge (bonuses and bombs), rewards for success (caps, badges), and learning through activities including elements of surprise and delight. The game scenario was mapped to the context of risk management and the incremental learning was provided at each stage of the game as the learners took the challenges and overcame them. The article provides further insights on the concept and its application.The gamification concept: We created a simulation based, task oriented gamification course, which was interactive and engrossing.
Adobe Captivate Quiz Examples Series Of Gamified
This approach also features leaderboards.Partial Gamification: Features Gamified Activities Or Gamified AssessmentsHere are a couple of examples that show how partial gamification techniques can be applied to a traditional eLearning course. The scores lead them to gaining the reward. The activities simulate and reinforce the qualities the individuals have to maintain to win. The learners go through a series of gamified activities that map to the required qualities of a given reward category.
Do reach out to me for pointers on these. I hope this article was useful in helping you understand how you can use gamification in eLearning for almost all of your training needs.At EI Design, we have a very mature gamification practice and we can help you in transforming your traditional eLearning approaches to more immersive gamified approaches.
