

But I can understand if it is not first on the list. I was hoping for the same when it came to fireworks. In my opinion they have found a really good blend of versatility and ease of use. With the way they have approached the design part of PC, they seem to acknowledge that a lot of people don’t “play” the game, as much as they just build things. I could really use a copy/paste ability in the AFE and being able to reuse effects. While the AFE in RCT3 allows for a lot of versatility it is not user friendly. Some people recreate real world parks, rides and scenery. Making new effects and shows became a game within the game. But it took on a life of its own, like many other parts of the game. FWSim have no plans to improve the effect editor, because it’s not a priority for the professionals.Īnd to be fair to Frontier, the AFE in RCT3 was never meant to be part of the game, but something they gave us access to. At least that is what I understand from communicating with the developer of FWSim. The way the firework looks is not that important. Correct me if I’m wrong, but they are meant to build and export shows to firing systems.
#Fwsim help forum pro
To be fair, the pro tools are not meant to simulate fireworks. It would be neat to have a standalone editor at some point. I was hoping that would be true for the fireworks. Generally, I think Planet Coaster takes everything good from RCT and improves on it.

#Fwsim help forum how to
I even installed and played around with Unity, but it needs scripting in order to be useful, and I don’t know how to code. Something with the versatility of the AFE but the easy workflow of FWSim. I would like to see a proper fireworks simulator. It is a lot easier to think in terms of fireworks instead of particle systems. That’s a shame because it really has potential.Īfter using FWSim to recreate real fireworks, including cakes, slices, sweeps and tubes, it is painfully slow going back to RCT3. I’m guessing he doesn’t have the time, to really do what he wants. I tried sending suggestions for improvement, and was asked if I would be willing to help. But it is lacking when it comes to the effect editor, and there are no plans to improve it. I have FWSim and it is really easy to use.

I’m mainly interested in creating effects and not the shows. I gave up on fireworks in Planet Coaster. Especially when years ago we managed to create shows that we're much more intricate than what we can do now.įor an example of what the RCT3 custom lights and fireworks editors allowed us to create have a look at this:īoth games have been developed by Frontier, so I really hope that we can get something similar or comparable to what we had in RCT3 in PC. Now there's been some amazing showcases of Showcontroller shows in the community, and I can't fathom the hassle they have gone through to get any kind of decent results with the toolkit that's available to us at this point in time. But these two points combined make a lot of things very limiting in Planet Coaster when compared to RCT3. And also there's no possibility to fade lights in (I understand this might introduce some serious recoding of the triggering codes to enable this). On top of that we now also had the spotlights introduced into the game but the beams coming from them are incredibly thick in beam width and not very subtle making them kind of unusable for more delicate lighting effects for shows. (Often the glows of the original emitter particle) It allowed users to create their own fireworks and set which parts of the firework should be recolorable. And some fireworks don't really look realistic either.īack in the RCT3 days we had the particle editor with which we could create our own fireworks based on a particle emission engine in the game, and it was brilliant.
#Fwsim help forum Pc
It's something alongside coaster design that I can sink a lot of time into but I've honestly haven't bothered with fireworks displays in PC because I find it to be very limiting in what is available to us. I absolutely love the show controller parts of Planet Coaster and also RCT3 in the past.
